Stripey Cat Games
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Calm-Down Duel

AlphaPlanned. Not playable yet.

About

  1. A creature appears ahead on a route with a glowing ring around it. Press E to start, or ride past to skip. Nothing is ever lost.
  2. Calm meter. Land tricks inside the ring to fill it. Bigger and more varied tricks fill more, and repeating the same trick fills less.
  3. Dodging. Each creature has two or three telegraphed moves, dodged with skating: ollie over the ice patch, grind past the fire trail, manual through the gust. Clean dodges add Style. Getting caught only drops your combo.
  4. Winning. Fill the meter and the creature is befriended: you earn its card, and it joins vending packs. Befriend it three times and it can follow you.
  5. Losing. The creature wanders off.
  6. Extras. Each creature has a hidden favorite trick that doubles the calm and is recorded on its card. Creatures come in common, rare and shimmer variants. Skill ranks help a little.
  7. Part of Halfpipe World. See also Spirit Tag.

Something wrong or missing on this page? Suggest an edit in #wiki-suggestions on our Discord, with the page name Calm-Down Duel as the title.