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Zombies: weapons and perks

AlphaPlanned. Not playable yet.

Contents · 4 sections
  1. About
  2. Weapons
  3. Perks
  4. Perks

About

  1. **21+ only. Part of Halfpipe Zombies, an upcoming DLC that is not released yet.**
  2. In Arsenal mode, kills, abominations and bosses drop scrap. Spend it on the Zombie Night card before you ride. Bought weapons stay yours; pick one to equip. Other modes use the pump gun.

Weapons

WeaponScrapShots a secondClipNotes
Pump gunfree412The starter. Accurate.
Scattergun1201.46Six pellets in a wide spread.
SMG1801130Hold to fire. A little spread.
Crossbow2201.25Hits hard and goes through a line of zombies.
Flare gun2600.83Sets what it hits burning.

Perks

PerkScrap (levels 1 / 2 / 3)What each level does
Extra heart90 / 180 / 270One more heart (you start with 3).
Faster ammo70 / 140 / 210Ammo comes back about a third faster.
More power110 / 220 / 330Shots hit 25% harder.

Perks

  1. Each perk has 3 levels; each level costs more than the last.
  2. Scrap pays 2 a kill, 10 an abomination and 40 a boss. It only counts in Arsenal mode.
  3. See Zombies and abominations for what you are up against.

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