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Zombies and abominations

AlphaPlanned. Not playable yet.

Contents · 4 sections
  1. About
  2. Zombies
  3. Abominations
  4. Abominations

About

  1. **21+ only. Part of Halfpipe Zombies, an upcoming DLC that is not released yet.**
  2. Later waves bring in tougher kinds. "From wave" is the earliest wave a kind can show up.

Zombies

ZombieFrom waveToughnessHow to handle it
Shambler12Slow and steady. The most common.
Jogger11Fast but fragile.
Crawler11Low to the ground: aim down.
Skater22Rides a board and closes in fast.
Mailman23Throws parcels: jump them.
Granny22Slow, small and easy to miss.
Crows21A flock in the air: aim up.
Linebacker37Charges at you. Hit it hard before it gets close.
Hazmat36Slow and very tough.
Bloater33Bursts when it goes down.
Balloon zombie32Floats above the route: pop it down.
Screamer42Calls joggers to the fight. Take it out first.

Abominations

AbominationFrom waveToughnessIts trick
Sundae man36An ice-cream server gone wrong. Shoot it and it blinks closer.
Cone keeper422Traffic-cone head and a stop-sign swing. Be in the air when it swings.
Grate crawler45Creeps low under a storm-drain grate (aim down) and lunges when you get close.
Mannequin55Only moves while you are not aiming at it. Keep your aim on it.
Brood mother514Keeps spawning crawlers.
Flesh choir69Only hits to the heads count.
Stalker618Gets back up once after you drop it.

Abominations

  1. Rarer and much tougher, and each has its own trick. Chill mode has none.
  2. In Arsenal mode a boss ends every third wave: the cone keeper, then the brood mother, the flesh choir and the stalker, in turn.
  3. See Zombies: weapons and perks for what you can fight them with.

Something wrong or missing on this page? Suggest an edit in #wiki-suggestions on our Discord, with the page name Zombies and abominations as the title.