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Shiiro

Added in 1.18.

Shiiro
Shiiro

Characters

Role
Guildmaster
Species
Mushroom
Where
In front of city hall
Group
Mosswood Artisans
Talk
E
Contents · 7 sections
  1. Who he is
  2. Friendship
  3. Middle friendship
  4. Late friendship
  5. People he knows
  6. Friendship quests
  7. Where he stands

Who he is

  1. Shiiro leads the Mosswood Artisans. He wants old skills, objects, and traditions to last long enough to be passed on.
  2. He can mistake keeping something for refusing to change it. Replacing a part can feel like saying the old version failed.
  3. He remembers boards by their damage, the chipped nose or the deck with three winters on it, and he keeps jars of hardware other people would have thrown away.

Friendship

  1. Early. He gives you a rescued deck to try, and he is proud of every scar on it.
SpoilerMiddle friendship
  1. After you try newer gear, he admits some modern parts keep old equipment usable longer. What worries him is that nobody will care where a thing came from.
SpoilerLate friendship
  1. He starts mixing salvaged pieces with new ones, and he sets up a bench where old equipment can keep changing. A tradition lasts because people still use it.

People he knows

  1. He and Welly argue repair against replacement, and they like each other anyway. Parsley admires his craft and can mistake it for a demand that everything be perfect. Jace treats him like the last word on the right way to make something, which Shiiro has to talk him out of.
SpoilerFriendship quests
  1. He may ask you to grind three times.
  2. He may ask you to buy something at Welly's shop.
  3. He may ask you to unlock a deck look.

Where he stands

  1. In the plaza in spring, summer, and autumn, when it is clear, drizzle, fog, or wind, and it is day. On the Long Street he walks in the distance.

Something wrong or missing on this page? Suggest an edit in #wiki-suggestions on our Discord, with the page name Shiiro as the title.